E3 2014: ‘Alien: Isolation’ invents powerful heroine in Amanda Ripley

Hero Complex - movies, comics, pop culture - Los Angeles Times

The alien is an "unstoppable force" in "Alien: Isolation." (Creative Assembly / Sega) The alien is an “unstoppable force” in “Alien: Isolation.” (Creative Assembly / Sega)

There was one primary rule given to players who settled in for a demo of Sega’s upcoming game “Alien: Isolation”: Do not try to kill the alien.

“Alien: Isolation,” due this October for most major consoles, takes its inspiration directly from Ridley Scott’s 1979 landmark space film, which introduced audiences to the menacing, H.R. Giger-designed creature. The ultimate goal of the game, its writers and designers say, is simply to stay one step ahead of the monster, which cannot be outrun or eliminated.

“What we have thought throughout the project is that this is an homage to the original movie, where the alien is unstoppable,” said Will Porter, one of the writers on the game being developed by Creative Assembly. “The alien is death. From that, that’s where the game play comes from. That’s where the tension comes from. It gives it…

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